Author Archives: Twinsky
We just released a game for New Nintendo 3DS! Scoop’n Birds is meticulously designed to be the greatest game ever made about scooping birds. Elegantly weave your scoop across the play area using your stylus in this frantic action game. Buy it today on the Nintendo eShop!
At the end of last month, we participated in Global Game Jam 2016. The theme was “ritual,” so naturally we decided to make a game about decorating your house for the holidays. Except every day is a randomly generated holiday, with randomly generated requirements. Art is by David Freeman. Music and SFX by Kevin Green. […]
This last weekend, Winston and I whipped together a 3D combat system for a 2 day game jam. We managed to get in stabbing, slashing, dashing, and a four-direction parry system. There’s a whopping 34 animations — done in just 48 hours! This isn’t going to turn into a real game any time soon, but it […]
You can grab Adventure Time: Time Tangle starting today for your mobile thing of choice! Some handy links: iTunes Google Play Amazon Cartoon Network’s game page and commercial This is by far the highest profile project I’ve had the chance to be a part of, so needless to say I’m pretty excited. Have fun, […]
In Adventure Time: Time Tangle, there is a bunch of temporary equipment that you can use on your quests. Here’s how it works: Punch a bunch of bad guys and break stuff to make coins fly out. Collect these coins to raise that treasure meter on the left side of the screen. If your treasure meter is full when […]
It’s been a busy last couple of months, but I’m happy to say that Adventure Time: Time Tangle is officially finished and will be released in less than a month from now! I’ll be back to posting stuff about it on a regular schedule soon.
As fans of Adventure Time, one of the most satisfying things about making Time Tangle was putting in all the special abilities for characters from the show. It works like this: during your random questing, you’ll sometimes find a mob of enemies chasing one of your friends (like say, a an angry flock of chickens going […]
When I first started talking with Cartoon Network about potentially creating an Adventure Time game, I had just released my endless runner parody Indiana Stone. We had a good workflow for creating voxel-style art (we called it “9-bit,” as in “8-bit to the next dimension.” I thought it was clever.) Naturally, we started off by exploring […]
As a game developer, where do you start when you want it to feel really good to punch things in the face? Without the right visual effects, a strong impact in a videogame is as satisfying as hitting a wall with a sock when it should feel like smashing a window with a waffle iron. Without the […]
It’s no secret that Time Tangle is a spiritual successor of sorts to my last game, Indiana Stone. They’re both fast-paced, high-energy action games where skilled players are rewarded by being able to blast forward at top speed and bust through oncoming obstacles. So what kind of changes have been made to the formula? Well, […]